Social Hackathon Umbria
SHU has become an important gathering for creative young people, focusing in particular on those living in disadvantaged or similar social conditions (NEETs, migrants, refugees, etc).
Abstract
Existing from 2016, SHU has become an important gathering for creative young people, focusing in particular on those living in disadvantaged or similar social conditions (NEETs, migrants, refugees, etc).
The main strength of SHU is to base the entire process on the educational potential that a co-creation experience could offer to all the participants, regardless of their digital competence level and professional or personal profile. Therefore, based on the annual focus of each single edition of SHU, different additional groups have been invited to take part at the final event, which lasts 48 hours and represents the final phase of a quite long-term process where everyone involved has finally the feeling to have won something, regardless of the fact that they have been effectively awarded with a plate or a prize. During the first three years of the initiative, we have collected numerous evidences of the short-term positive effects on the participating youths, such as the creation of professional and educational opportunities for NEETs who finally realized what direction to take in the future, but also refugees who had the chance to show their talents and competences in the digital field. Moreover, we are now starting to register the long-term impact that the digital solutions developed thanks to the SHU can bring to the wider society.
The main pedagogical objective of SHU consists in enhancing at the maximum possible grade the impact that a training intervention has on the learners, by letting them experiencing how:
– they can spend the competences acquired during the training in the realization of a concrete product or service, which is useful to the rest of the society;
– cooperation and team work are key elements for the successful implementation of a project; and
– answering to the needs of a certain target group cannot disregard the involvement of those directly affected by those needs
Target Group
Unemployed and those facing social problems
Country
Italy
Stakeholders involved
EGInA, CrHACK lab, Centro Studi Città di Foligno, Stati Generali Innovazione, Next
Website
https://www.socialhackathonumbria.info/
Useful | |
Inspirational | |
Innovative | |